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After doing the software manual's tutorials and learning thenecessary commands, try the ones in this chapter.
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In this case, you may be better off going through sections ofthe user's guide in your manuals, and perhaps do the basic tutorials aswell. If you are totally new to this or are using a brand-newpackage, you'll need to learn how a given tool or operation is implementedin your software.
#Lightwave 3d modeling tutorials manuals#
If you've already spent some time with 3D programs, you may be able toplunge right in and use the reference guide section of your manuals to get overany rough spots. Having a good handle on different modeling approaches helps you to select the best approach for constructing a given object. By the same token, I recommend that users who follow the generic, max, or LightWave tutorials take a look at the Maya tutorials to get an idea of the advantages and disadvantages of NURBS modeling.
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Users of these types of packages should use the Maya-specific tutorial located on the CD-ROM, but should take a look at the other tutorials to see how the process works for polygonal modeling. If you are learning a NURBS-based package, such as Maya or the Rhino modeler, the steps will probably vary quite a bit from this generic tutorial, which is based primarily on polygonal modeling techniques.
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